struct _OB_DUPLICATE_OBJECT_STATE// Size=0x18
{
    struct _EPROCESS * SourceProcess;// Offset=0x0 Size=0x4
    void * SourceHandle;// Offset=0x4 Size=0x4
    void * Object;// Offset=0x8 Size=0x4
    unsigned long TargetAccess;// Offset=0xc Size=0x4
    struct _HANDLE_TABLE_ENTRY_INFO ObjectInfo;// Offset=0x10 Size=0x4
    unsigned long HandleAttributes;// Offset=0x14 Size=0x4
};